Home 1.
Catch the King Chess Materials
2.
FAQ (Frequently Asked Questions)
3.
Teacher & Classroom Questions
4.
Introductory Email Chess (Practice Session)
5.
Consultation & Tandem Chess
6.
Puzzles (Math Chess & Trivia)
7.
Programs & Activities
8.
Tournament Information & Registration
E-MAIL
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Paul Simon's
"Catch the King"
(Chess For Elementary Schools)
Consultation
& Tandem
Chess
Participation is
restricted to registered members only!
Registered members must
include their password,
teacher name, school and grade
in the the subject line of the email.
Once teachers and students are
familiar and comfortable with email chess then
they can play games against each other (one class
vs. another). Sending a copy of these moves (simply
click the "cc" line and insert the name)
to the Catch the King Site
allows the game to be monitored and makes it
possible to offer support to the participants
should the need arise.
The suggested rate of play is one
move a day in order to encourage the students to
participate in the process of selecting a move
and to discourage impulsive reactions.
The next level would involve consultation
games in which two or more classes work together
as partners (discussing their various options)
against a similar opponent (made up of two or
more classes).
Tandem games involve the
same process, except that the partners are not
permitted to discuss their ideas. This type of
chess requires a great deal of discipline as the
teams alternate moves which means that they must
not only consider the opponent's plans but they
must also try to anticipate their partner's
plans.
The classes are also encouraged
to send comments/questions to their opponents
dealing with the activities they are or will be
involved in as part of their school year, e.g.
location of school, how many are in the class,
class projects, trips, etc. This type of
interaction between the participants should be
encouraged as it develops social skills and
doesn't merely focus on the competitive aspect of
the exercise.
All participants are required to
adhere to the rules of chess and not use any
artificial devices (e.g. computers) or the
assistance of anyone outside the class to
determine their moves.
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