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Paul Simon's Introductory Email Chess (Practice Session)
The first thing that needs to be determined is who gets what colour. This is something that the players need to agree on at the start of the game. The simplest solution is to play two games, one with white and one with black. In our game Mrs. Jane White, En Passant School, Grade 3 will be white and Paul Simon will be black. The class should have the above position set up on their demonstration board at the beginning of the game. When the class has determined what move will be made, play can begin. For example, white sends, 1. (P)e2-e4 . This move is written down wherever you want, e.g. blackboard, personal logs, etc.
Now it's my turn to move. The reply
to white's move should be sent before the end of the day.
The time limit per move is another aspect of play that
the players should agree on before the start of play. The
rate of one move per day is a reasonable time limit,
however some players may wish to adjust this to suit
their own speed of play.
The majority of the players in the class decided on, 2. (B)f1-c4.
I think that white wants to set up the Scholar's Mate with, 3. (Q)d1-h5, so I'll just prevent that by playing, 2. ...., (N)g8-f6.
...and play continues from the above position with white to move. |
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